Space Canary
Game Description
"Space Canary" is a 2D side-scroller developed with Unity 5.2. The player starts off by controlling a player who must escape an asteroid that has been retrofitted into a mining colony. The action begins when a strong solar flare caused by a nearby star causes malfunctions in the colony, the asteroid to be ripped into large pieces and causing destruction throughout. With the essential systems down, the colony is slowly being dragged into the star from the massive gravitational pull. The player must traverse the different sections of the meteor, using his gravity switch and pickax to collect fuel and ride the last remaining ship to safety.
My Responsibilities
Programming
For this game, I was the sole programmer for the project. In charge of making sure every single mechanic not only worked, but ran smoothly was under my charge. The main mechanic in this game was gravity. If the player sets the gravity to "Low", objects that weren't bolted to the ground would start to float, and the player would not only jump higher, but also fall a lot slower. If the gravity was set to "High", objects would fall with greater force, and the players jump would not only be limited in it's height, but also cause the player to fall a lot faster. UI functionality, getting the pickax to work, checkpoints, and much more programming related was all my responsibility.
Lighting
Most of the games lighting was done by myself. The green glow from the water which bounces off the walls was to indicate danger as some sort of "radioactive" water. The glow from the crystals and much more was also my responsibility.
"Space Canary" is a 2D side-scroller developed with Unity 5.2. The player starts off by controlling a player who must escape an asteroid that has been retrofitted into a mining colony. The action begins when a strong solar flare caused by a nearby star causes malfunctions in the colony, the asteroid to be ripped into large pieces and causing destruction throughout. With the essential systems down, the colony is slowly being dragged into the star from the massive gravitational pull. The player must traverse the different sections of the meteor, using his gravity switch and pickax to collect fuel and ride the last remaining ship to safety.
My Responsibilities
Programming
For this game, I was the sole programmer for the project. In charge of making sure every single mechanic not only worked, but ran smoothly was under my charge. The main mechanic in this game was gravity. If the player sets the gravity to "Low", objects that weren't bolted to the ground would start to float, and the player would not only jump higher, but also fall a lot slower. If the gravity was set to "High", objects would fall with greater force, and the players jump would not only be limited in it's height, but also cause the player to fall a lot faster. UI functionality, getting the pickax to work, checkpoints, and much more programming related was all my responsibility.
Lighting
Most of the games lighting was done by myself. The green glow from the water which bounces off the walls was to indicate danger as some sort of "radioactive" water. The glow from the crystals and much more was also my responsibility.